It’s a piece of set dressing that reminds us we’re in a sci-fi game, and that reminder is necessary since we spend most of our time running through engine rooms and operating heavy machinery that otherwise looks pretty modern or at least not as slickly futuristic as the door handles. It’s a bit of sleek and stylish future tech in an otherwise grimy, dirty spaceship. Every interface in the game is holographic from computer screens to door handles. ![]() This is really just a loading screen, but it’s a loading screen hidden behind an in-game UI, and that in-game UI is part of a universal aesthetic. When we try to open a door, the holographic screen tells us it’s “Loading” while we wait for it to process our command. This interest permeates everything in Dead Space 3, from the core of its spectacle all the way down to how its doors work.ĭoors in Dead Space have always been controlled by digital locks. ![]() His main weapon is a mining tool, he acquires a stasis module by jury rigging a surgery machine, and he spends most of his time in every game fixing things. This makes sense considering the game’s central hero is an engineer. Dead Space has always been interested in machines.
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